Armor Class 16 (noncorporeal nature)
Hit Points 98 (10d10 + 48)
Speed 0 ft., fly 30 ft.
- +1
12
- +5
20
- +4
18
- -1
8
- +3
16
- -2
6
Saving Throws DEX +9, WIS +7, CON +8
Damange Resistances Acid, Fire, Necrotic, Psychic, Radiant, Thunder
Damage Immunities Bludgeoning, Piercing, and Slashing
Condition Immunities Frightened, Poisoned, Prone, Exhaustion, Frightened, Paralyzed, Grappled, Restrained (Except by a Confinement Stream)
Senses Passive Perception 16, Darkvision 120ft, Advantage on perception checks involving food
Languages dwarven, undercommon
Challenge 7
Class 5 Full Roaming Vapor Slimer is unaffected by difficult terrain, and spells and other magical effects can neither reduce Slimer’s speed nor cause Slimer to be paralyzed. Slimer can move through material objects and creatures. If Slimer ends his turn inside an object large enough to contain him, he cannot be targeted until the object is destroyed. Slimer cannot end his movement inside a living creature, and will be moved to the nearest space not containing a creature. Finally, Slimer is not affected by water in either movement or attacks.
Foodie If Slimer can see food within 30 ft, he must succeed on a DC 13 WIS saving throw or spend his whole turn moving towards the food and eating it. Slimer can consume 5lbs of food in 6 seconds. The effect ends when all visible food has been consumed or he takes damage. Once the effect ends, Slimer will ignore food for 1 minute.
Actions
Slime Melee Attack +9 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) Force damage. On a hit the target is covered in a thick, sticky green slime and has disadvantage on attacks and ability checks until it spends an action cleaning it off. Target must succeed on a DC 13 STR saving throw or be knocked prone.
Legendary Actions
Slimer gets 1 legendary action per round.
Charge Unless restrained or distracted by food, Slimer can fly up to 30 ft in a straight line and perform a Slime attack against all creatures in the line it can see. Slimer cannot be targeted by opportunity attacks while charging.
Legendary Reactions
Hide When Slimer takes damage he can move up to 30ft in any direction and stop inside an inanimate object large enough to contain him. Slimer cannot use the Hide reaction while restrained.